Director of Design & Innovation

Building Design & Innovation Education

La Jolla Country Day School · San Diego, CA
Connecting K–12 students with human-centered design, real-world industry partners, and the tools to shape what comes next.

10+
Years building the program
115
Upper school students per year
75%
Of student body served
K–12
Full-school design & innovation curriculum
Human-Centered Design
CamelBak Partnership
Ottobock Prosthetics
La Jolla Institute for Immunology
WGN-TV Featured
Smithsonian / Cooper Hewitt Finalist
Int'l Housewares Show Chicago
D4SD Competition Finalist
Ethnographic Research
Hub for Human Impact · Opening 2026
Design Thinking
Human-Centered Design
CamelBak Partnership
Ottobock Prosthetics
La Jolla Institute for Immunology
WGN-TV Featured
Smithsonian / Cooper Hewitt Finalist
Int'l Housewares Show Chicago
D4SD Competition Finalist
Ethnographic Research
Hub for Human Impact · Opening 2026
Design Thinking

Cognitive scientist. Educator. Designer.

Dan Lenzen is the Director of Design & Innovation at La Jolla Country Day School, where he built one of the most recognized K–12 design and innovation programs in the country from a near-empty room with bare white walls.

He earned his M.S. in Cognitive Science at UC San Diego, where he designed tools using the Microsoft Kinect to study gesture and sign language — and taught human-centered design to undergraduates. Before that, he spent three years as a researcher at the University of Chicago investigating the role of gesture in middle school math learning.

That rare blend — human psychology, research methods, programming, and design — has driven his ability to build an academic program that reaches far beyond traditional STEM, teaching students to identify not just how to solve problems, but which problems are worth solving.

A native Chicagoan, he has embraced the San Diego lifestyle: surfing, hiking, and genuinely enjoying every month of the year.

2015 – Present
Director, Design & Innovation — LJCDS
Built a world-class K–12 innovation program serving 75% of the student body with a full-time staff of seven across five dedicated spaces.
2012 – 2015
M.S. Cognitive Science — UC San Diego
Designed software & processes to study gesture and sign language using the Microsoft Kinect. Taught human-centered design to undergraduates. UCSD Chancellor's Interdisciplinary Collaboratories Award ($15,000).
2009 – 2012
Research Assistant — University of Chicago
Investigated the role of gesture in learning for middle school students. Co-authored peer-reviewed publications in Cognition journal.
2005 – 2009
B.A. Psychology — Colorado College
Focus on social psychology. Conducted independent and collaborative research; served as learning assistant and student researcher.

LJCDS Design & Innovation

When Dan arrived at LJCDS, the Innovation Lab was a mostly empty room. Today it is a nationally recognized program with five dedicated spaces, a staff of seven industry veterans, and a curriculum spanning early childhood through Grade 12.

The program is grounded in the belief that innovation and human-centered design should be a core component of education — not an elective add-on. Students don't just learn to make things; they learn to determine which things are worth making.

Real-world industry partnerships are central to the model. Classes have worked with CamelBak, Ottobock, Rady Children's Hospital, the Challenged Athletes Foundation, the La Jolla Institute for Immunology, and The Design Lab at UCSD, among others. Alumni have gone on to Fortune 500 companies, nonprofits, and businesses of their own.

"We believe that a 21st-century education must prepare students for the world they will enter. People will not be judged solely on technical abilities, but on curiosity, creativity, and execution."
01
Human Lens
Ethnographic research in context. Students observe and interview real users in their environments to find non-obvious insights — the drivers and motivators behind human behavior.
02
Technical Lens
Feasibility matters. Students learn to prototype, iterate, and build — with laser cutters, 3D printers, sensors, electronics, code, and a student-built CNC milling machine.
03
Business Lens
Ideas must be adopted to matter. Culminating experiences include business plans, provisional patent filings with the USPTO, and pitching to the student-run Torrey Explorers' Fund.

Student work that shipped.

Sunflower — Dan Lenzen and Matthew DuBois in Vietnam
2024–25 Featured Student Venture · CES Eureka Park
Sunflower
AI-Powered Indoor Air Quality Sensor · Matthew DuBois '26
Matthew DuBois '26 identified a gap hiding in plain sight: most indoor air quality sensors look and feel like scientific instruments — dense with raw data, stripped of design, leaving users with no real understanding of what the readings mean. His answer was Sunflower: a compact, beautifully designed air quality monitor that uses AI to translate CO₂, VOC, humidity, and particulate data into clear, actionable guidance — something you'd be glad to leave in your living room, office, or child's bedroom.
After earning early backing from the Torrey Explorers Fund and the Reifschneider Endowed Award, Matthew built a functioning product over the summer — teaching himself advanced electronics using ChatGPT and YouTube alongside his Design & Innovation coursework. A Friends & Family funding round followed, attracting not just capital but mentorship from investors who called him the most organized, detailed, and informed founder they'd ever backed.
"There's something about the face-to-face collaboration. We got more done sitting in the conference room for an hour than we had in all the hours of talking on the phone and in emails." — Matthew DuBois '26
Cicor factory visit, Vietnam
8,300 Miles · Ho Chi Minh City, Vietnam
Factory Visit to Cicor Vietnam
Dan, Matthew, and Head of School Dr. Jeff Terwin traveled 8,300 miles to Ho Chi Minh City to meet with Cicor, a Swiss-owned international electronics manufacturer, to bring Sunflower into production. Cicor averages 64% renewable energy from rooftop solar — verified in real time on the factory floor. Challenges that would have been impossible to solve remotely — rerouting a misplaced shipment, refining circuit board placements — were resolved in a single in-person session.
CES
Eureka Park · Las Vegas
TEF
Torrey Explorers Funded
AI
Data → Insights
'26
Current student founder
Air Quality Electronics AI VC Funded Manufacturing Patent
CheckPoint Student — Emergency Rapid Response Mode dashboard
2024 Congressional App Challenge Winner
CheckPoint Student
NFC Attendance Platform · Matthew DuBois '26 & Luke Graham · ckpnt.com
Matthew and his co-founder Luke Graham spotted a friction point hiding in plain sight: during free periods at LJCDS, students had to drop everything, walk across campus, and write their name on a clipboard to confirm attendance. Their answer was CheckPoint Student — a campus presence system that lets students tap their phone to any CheckPoint node using NFC, the same technology behind contactless payments. Nodes are 5mm thin, require no power and no internet, and can be deployed anywhere on campus instantly. An Emergency Rapid Response Mode enables staff to account for every student's location during a crisis. The Manager dashboard gives attendance staff a single place to view data across all checkpoints, track audit logs, and monitor configurations — designed in close collaboration with LJCDS attendance staff who were treated as primary end-users throughout development.
All processing happens on-device — sensitive data is never exchanged with a CheckPoint node. Every interaction is secured by a dynamically calculated encryption key. The product is live at ckpnt.com, patent pending.
NFC iOS App Security Patent Pending Congressional Winner
Winner, 2024 Congressional App Challenge — California's 50th District (Rep. Scott Peters). Invited to showcase at the annual #HouseOfCode festival at the U.S. Capitol. One of 3,881 apps submitted by 12,682 students nationally.
2024 Congressional App Chalenge by the numbers
12,682
Students competing nationally
382
Members of Congress hosting — a record high
#1
CA-50 District Winner
Third graders launch the high-altitude balloon
3rd Grade + Upper School Interdisciplinary Launch
High-Altitude
Balloon
100,000 ft max altitude · 50+ miles traveled · Julian, CA landing site
"Holding a marshmallow that had been to space and understanding why it changed after flight inspired me by what we had learned and accomplished in class!"
— Truman May, Grade 3
Science Engineering K–12 Collab Data Science
Third graders with balloon payload Students reviewing GPS data
2024–25 K–12 Interdisciplinary · Lower + Upper School
3rd Graders Launch a Balloon to the Stratosphere
High-Altitude Balloon Project with Blue Dot Education
It started in the third-grade Design & Innovation class, where 8-year-olds designed parachutes, planned experiments, and decided what questions they wanted to ask the atmosphere: How do marshmallows change under low air pressure? What happens to temperature at 100,000 feet? On launch day, they released a helium-filled balloon from the LJCDS varsity field. It climbed to approximately 100,000 feet — where atmospheric pressure dropped so low the balloon expanded to 20–30 feet in diameter before bursting — then drifted more than 50 miles east, finally landing on a rugged mountainside near Julian, CA. Dan Lenzen and Matthew DuBois '26 hiked through dense brush to recover the payload.
The payload — a lunchbox full of cameras, sensors, and experiments — was built by Upper School students Anthony Casey '28, AJ Hamson '28, and Matthew DuBois '26 in the Innovation Lab. They used Arduino microcontrollers, 3D printing, and sensor integration to build instruments measuring acceleration, altitude, and temperature, built to the exact specifications the third graders requested. On recovery, the data flowed back into the third-grade science curriculum — connecting the balloon flight directly to their study of atmospheric layers, gas behavior, and weather cycles. The project was guided by Blue Dot Education, which has supported over 30 student-led high-altitude balloon launches nationwide, providing real-time GPS tracking throughout the flight.
Arduino 3D Printing GPS Tracking Sensor Design Cross-Grade Mentorship Blue Dot Education
The project is a model for the new HUB for Human Impact — a space where students from every division collaborate on real-world challenges. Third graders drove the vision; high schoolers built the hardware; the stratosphere was the classroom.
Hydrone prototype — drone-based hydration delivery system
2015–16 Industry Partnership
Hydrone
CamelBak × LJCDS Design & Innovation
Working with CamelBak's Lead Industrial Designer on the brief "Hydration in Team Sports," a team of three seniors conducted ethnographic research with athletes across multiple sports — observing in context, interviewing coaches, and identifying non-obvious patterns. They developed the Hydrone: a sideline hydration system designed around the actual timing and social dynamics of team competition. The team traveled to CamelBak's HQ in Petaluma, CA to present their work. Their project was featured on NBC7 News and covered by SportTechie and Vocativ.
Ethnographic Research Prototyping Industrial Design NBC7 Featured
Featured on NBC7 News, SportTechie, and Vocativ.
Meraki Skate puck packaging
2016 Student Venture
Meraki Skate
Student-Founded LLC
Students Dan Schott and Rostam Reifschneider founded Meraki Skate, LLC to solve a real problem: bringing a skate tool to sessions. Their slide pucks integrate a kingpin tool directly into the puck design. They 3D printed and tested multiple iterations with professional and amateur longboarders, incorporated the company, filed a provisional patent with the USPTO, secured VC funding from the Torrey Explorers' Fund, and sourced manufacturing in China and locally in San Diego.
Patent Filed VC Funded 3D Prototyping
Our first manufactured product.
LJCDS students at their booth at the International Home and Housewares Show, Chicago
2019 Industry Exhibition
Int'l Housewares Show
Chicago, McCormick Place
LJCDS students designed, developed, and exhibited original consumer products at the International Home + Housewares Show in Chicago — a trade event attended by over 60,000 people from 2,200+ exhibitors. Student-invented products included Collapsicatch (collapsible splatter shield), Steam Shield (intelligent pot cover), Blend (camera concealment design), and BrewStop (magnetic pour-over stopper). Students pitched to industry executives — and some received licensing discussions. Featured on WGN-TV News.
Product Design Trade Show WGN-TV
Scientists from La Jolla Institute evaluating student-designed lab tool prototypes
2018–19 Research Partnership
La Jolla Institute for Immunology
Lab Tools for Scientists
Dan guided Middle School students to collaborate with researchers at the La Jolla Institute for Immunology, a world-renowned biomedical research institution. The students designed and built laboratory tools and equipment that LJI's working scientists now use in their research. This is real-world impact: not simulated projects, but tools deployed in a professional lab environment.
Lab Equipment Research Collaboration Middle School
The Hub for Human Impact — LJCDS campus rendering at night
Capital Campaign · Opening Fall 2026

The Hub for
Human Impact

A 3-story, 20,000 sq ft addition at the heart of LJCDS campus — and the most visible testament to what a decade of Design & Innovation work made possible.

Dan's Role

A program that proved its value — and the community responded.

The Hub for Human Impact is not just a building — it is a community's financial declaration that Design & Innovation belongs at the center of LJCDS. Dan played a vital role in the fundraising effort behind the campaign, helping build the case that a decade of real-world student work, industry partnerships, and measurable outcomes had earned this investment.

The Hub is anchored by two dedicated Design & Innovation centers — one for Middle and Upper School, one for Lower School — a direct reflection of the K–12 curriculum Dan built from the ground up. When donors chose what to fund, they chose design and innovation first.

The campaign succeeded because the program's impact was undeniable: students who went to MIT, UVA, and Northwestern. Products that shipped. Companies that launched. Lab tools that scientists actually use. That track record — built project by project over ten years — is what moved the community to open their wallets.

The Bridge — standout architectural feature of The Hub
The Bridge
The standout architectural feature of The Hub — a multi-use bridge designed for flexibility, imagination, and community. Connecting divisions. Connecting disciplines. Built because the program earned it.
What's inside
Design and Innovation space in The Hub
Flagship Space
Design & Innovation
Collaboration spaces on the second floor of The Hub
2nd Floor
Collaboration Spaces
Lower School Design and Innovation room
Lower School
D&I for Every Age
Why the community invested
"The entrepreneurial mindset I developed at Country Day was new to most of my peers at MIT because their high schools did not have a similar curriculum. Because of LJCDS, I thrived at MIT."
Rostam Reifschneider '17
MIT '21 · Cofounder & CTO, Hydrova · Meraki Skate founder
"The collaboration between Design and Innovation and Citizenship gave me confidence in my competence. I created my own major studying the intersection of subjects at University of Virginia."
Sydney Strawn '20
UVA '24 · D4SD Honorable Mention · Housewares Show inventor
"The Innovation Lab created an opportunity for me to achieve out-of-reach goals that built the foundation of my college applications and career. I learned more useful skills there than in any A.P. class."
LJCDS Innovation Alum
innovation-education.com/alumni
20K
sq ft of new space
3
stories · opening 2026
2
dedicated D&I centers
6
programs housed inside
Centennial Campaign
The future starts here — and Design & Innovation is at its center.

The Hub cements what ten years of student work already proved: that human-centered design is not an elective. It is essential. The community agreed — and invested in a building to prove it.

Explore The Hub →

Courses created & taught.

Upper School · Honors / Advanced
Design Thinking to Open Entrepreneurship
Trains students in human-centered design — ethnography, problem identification, ideation, evaluation, and user testing — then transitions into implementation as a sustainable enterprise. Culminates in a business plan, provisional patent filing, and a pitch to the Torrey Explorers' Fund. Industry partners include CamelBak and Ottobock.
Upper School · Honors
Innovation Technology Studio
Leverages the full tool set of the Innovation Lab — sketching, laser cutting, 2D/3D modeling, and sensors — culminating in a substantial long-term build project installed in the real world.
Upper School
Art & Tech: Interactive Design
Explores the creative side of coding: drawings, animations, games, websites, and virtual worlds. Students combine programming with design imagination across hardware and software tools.
Middle School
Interaction Design
Introduces students to the fundamentals of designing for human interaction — digital and physical — with projects that build iterative prototyping and feedback skills.
Middle School
Human-Computer Interaction
Covers principles of HCI with a focus on developing effective mobile apps. Students learn to design and program with an eye toward usability, feedback, and user experience.
Middle School · Intro
Innovation Lab Foundations
Introduces the lab's tools through precision projects: vector design, laser etching, and iterative 3D work using the student-built 110W CO₂ laser cutter.

Publications & conference work.

2016
Measuring Conventionalization in the Manual Modality — Namboodiripad, S., Lenzen, D., Lepic, R., & Verhoef, T.
Journal of Language Evolution
2016
Hands that Speak: An Integrated Approach to Studying Complex Human Communicative Body Movements — Weibel, N., Hwang, S.-O., Rick, S., Sayyari, E., Lenzen, D., & Hollan, J.
HICSS-49, Hawaii International Conference on System Sciences
2015
Measuring Time Gestures with the Microsoft Kinect — Lenzen, D.
Proceedings of the Cognitive Science Society Annual Conference
2016
ASL Learners' Gesture About Time: Measuring Movement with the Microsoft Kinect — Lenzen, D.
Presentation — Theoretical Issues in Sign Language Research Conference, Melbourne, Australia
2012
The Gestures ASL Signers Use Tell Us When They Are Ready to Learn Math — Goldin-Meadow, S., Shield, A., Lenzen, D., Herzig, M., & Padden, C.
Cognition, 123, 448–453
2015
UCSD Chancellor's Interdisciplinary Collaboratories Award
"American Sign Language with Depth Data Representation and Recognition" — $15,000 grant, 2014–2015

Awards & press.

🏆
Smithsonian / Cooper Hewitt National Design Competition
Student Rostam Reifschneider ('17) was a Finalist — flown to Boston for networking and to New York City to pitch to judges. Students have earned National Honorable Mentions (Top 15) in 2018 and 2021.
📺
WGN-TV News — Chicago
LJCDS students and their products were featured in WGN-TV news segments covering the International Home + Housewares Show at McCormick Place.
🎙
NBC7 News & SportTechie
The Hydrone project received national media coverage across NBC7, SportTechie, and Vocativ — highlighting student-led product development from a high school design class.
🏙
D4SD Competition Finalist
The LJCDS Design & Innovation team's beach accessibility project was named a Finalist in the Design For San Diego (D4SD) citywide competition.
🎤
Conference Speaker
Dan presents at local and national conferences, consulting with schools and sharing the program's model for K–12 design education — including from its earliest days to a nationally recognized institution.
🔬
UCSD Chancellor's Award
Recipient of the UCSD Chancellor's Interdisciplinary Collaboratories Award ($15,000) for the project "American Sign Language with Depth Data Representation and Recognition."

Let's build something.

Interested in partnering with the LJCDS Design & Innovation program, consulting on your own school's innovation curriculum, or just getting in touch?